Soakin' It All Up

 Tervedhys! ♥ Greetings!

Here it is. The final culmination of the past few weeks, and might I just say, this was a journey. I had to learn grasshopper to be able to pull off the mesh part, and Ill show the coding later cuz that was huge. Im so glad I decided to go this route instead of the texture route because this renders so much better.

Without further ado, here are my main renders:



Some Close ups:



That last one has a clear view of the weld material that would be part of manufacturing, but isn't modeled to reality because it would never look the same way twice in manufacturing.

Speaking of manufacturing, here is everything taken apart:

I really enjoyed this and I could gush for hours, but I've got more to go through so let's jump in. First, I did a bunch of research on the grasshopper forums here:

https://www.grasshopper3d.com/video/parametric-pattern-weave

https://www.grasshopper3d.com/photo/net-on-surface?context=user

I didn't understand a lick.

So I got cramming.

I learned grasshopper basics so I could understand some of the systems I found and was shown in class. For those of you that don't know, Grasshopper is a visual coding plugin for rhino that allows for algorithm-based design. Basically it saves you hours of modeling time for complex patterns.

Here's what my algorithm looked like in Grasshopper and it's result in rhino:



Now I tried to apply the algorithm to a complex shape to capture the dents on the lower half of the steeper, but I had to cut that out and just go with the original shape. I am not yet advanced enough and I had to admit that after some of trial and error playing with Meshes, NURB surfaces and resurfacing with the surface tools we covered in class (Also using Grasshopper to reconvert the NURB meshes into polysurfaces):

I learned a ton, and I can't wait to put this knowledge to use in the next project.

Hyvä yötä! ♥ Goodnight!

-Kitt

Comments

  1. That looks so awesome! That's a really cool use of grasshopper too

    ReplyDelete
  2. Beautiful work. It looks so real.

    ReplyDelete

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